how to draw 3d atomic structures

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Atomic Design is a methodology outlining sensible code structure for stylesheets. Information technology has a large following, merely I notice its naming conventions can sometimes be ambiguous. What's a molecule? What's an organism? How exercise we know where to depict the line between the two? These particular questions seem to be the greatest stumbling block for interpreting an diminutive architecture.

Atoms Molecules Organisms Templates and Pages
Atoms, Molecules, Organisms, Templates, and Pages

Today nosotros'll hash out what I apply, particular facets of diminutive design's conventions which I struggle with, what I've done to resolve my issues, and how I currently organize Sass using, for instance, the 7-i pattern.

Editor's Note

Brad Frost, writer of Diminutive Pattern, has since clarified the fact that its methodologies don't actually dictate whatever CSS structure. Instead, it offers a mental model for thinking virtually constructing user interfaces. Sorry Brad!

Atomic Structure

"We're non designing pages, nosotros're designing systems of components."—Stephen Hay

I love diminutive design and its ideologies, but I've found they can plummet when working with team members who aren't intimately familiar with how it all works. In the past I used the following folder structure:

Folder Arrangement: root/css/src/

Within mode.scss Sass partials are imported using gulp-sass-glob-import:

Sass Import Index File: root/css/src/style.scss

The society with this setup matters quite a fleck. If an "atom", "molecule" or "organism" needs to be adjusted, declarations fabricated in templates or pages will override the same parts, forth with every other partial preceding.

The guild additionally enables overrides to a plugin's styling, should that need ascend (and usually does in my experience).

Directory Contents

Much of the contents for each diminutive directory (atoms, molecules, organisms, templates, pages) will contain partials that are, in theory, like shooting fish in a barrel to find and easily manageable when needed.

The system appears sensible if you lot're wise to Atomic Design, only falls short for someone unfamiliar with the arroyo and classification. A programmer unaware of Diminutive Design won't brand sense of the fact that a search class resides within the molecules directory, and may gear up off searching in other areas to make edits, or simply go frustrated and make a new file; I've seen it happen.

A Components Structure

Every bit of the time of this writing I take an approach envisioning elements entirely equally components, like lego blocks, thereby creating an ease of use for all involved with the codebase. Take a look at the following directory structure:

Hopefully yous tin see by this example that it'south adequately intuitive to assemble the purpose of each binder (with the exception of toolbox). "Toolbox" is a place to store helpers unrelated to utilities, such equally custom classes for layout and object patterns, custom keyframe animations, then on. These toolbox items, for me, unremarkably end upwardly every bit parts I may override or may want to in the future, and why they're imported before the components directory.

At this phase partials are loaded into the styles index like and then:

"Components" will incorporate pieces of the UI such as buttons, inputs, logos, avatars, header, footer, forms, and fifty-fifty modules such every bit navigation. Components can be annihilation, every bit long as they do ane thing and one thing just, re-usable, re-used beyond the project and most importantly independent; not a bad definition to be universally understood if you inquire me. This particular approach likewise implements various ideas from SMACSS (states) and Atomic Design (templates–called layout in this example–and pages).

In terms of style finding it's much easier to locate the components directory and observe the correlating interface function a developer may be tracking down; for example:

Essentially, components is a one cease shop. Diminutive design might work perfectly for a team of 1, or even a team that is intimately familiar, but inside a larger squad setting the frustration can be felt.

Decision

Atomic Design tin absolutely be used to continue minimal styling on elements in order to create meaningful and reusable interface components. But you may find certain aspects confusing. Determine for yourself what works all-time for y'all and depict conclusions from that. Every bit with everything, this is just my experience and others may have a dissimilar stance.

I'd love to hear how y'all arroyo this scenario yourselves so let me know in the comments. Happy coding everyone!

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Source: https://webdesign.tutsplus.com/articles/structuring-sass-saying-goodbye-to-atomic-design-ambiguity--cms-26679

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